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dimanche 17, septembre 2006
 
Warsow  

La version 0.2 pour Warsow est disponible depuis le 14 septembre. Au menu de cette nouvelle version: code réseau amélioré, armes optimisées, maps optimisées, nombreux bugs corrigés...

Attention les fichiers de configuration des anciennes versions peuvent ne pas fonctionner avec cette nouvelle version.

Vous pouvez télécharger cette nouvelle version à l'adresse suivante: http://www.warsow.net ou directement sur le lien suivant: Windows full 0.2

Pour finir le changelog complet en anglais of course:

:: :: Changes from 0.12 to 0.2

Major new features:
- Anti-lag type hit detection.
- Optional support for OpenAL audio.
- Serverside demo recording and uploading to clients.
- Pure system to make sure that client uses same data as the server.
- In-built IRC client.

New media:
- New character animations.
- New maps: wctf2, wrace1, wtest7, wtest13
- Major new versions of wtest1 and wtest3, now known as wdm6 and wdm3
- Monada character now has LOD models.
- New plasma hit decal.
- Added bright skins for the player models.
- Added Warshell model.
- New Quad model.
- New versions of many sounds.

New features:
- CTF textures now change colors based on the team colors.
- New powerup: Warshell
- Command to toggle your ready state.
- New HUD command to draw a bar with a custom image.
- Command to jump to a specific point in a demo.
- New optional mouse filter.
- Command to "toss a coin" in game.
- Ability to set an alternative key for generating color escapes.
- Command to show the IP of the server you're currently connected to.
- In-built server now supports the filtering of instagib games
- Command to show scores while a button is being pressed.

Changes:
- Many changes to the game network code.
- New grenade physics, including bouncing on the jump pads.
- Plasma balls now have volume against players, but not against walls.
- Many smaller tweaks for most of the weapons.
- Bots now have a [BOT] prefix that normal players can't use.
- Team names are now Alpha, Beta, Gamma and Delta.
- Respawn time of Quad is now 90 seconds.
- In duel the first spawn of armors and mega health are now delayed by
  15 seconds.
- In team games first powerup respawn is delayed by 15-30 seconds.
- Removed some limits on filename sizes used by Warsow.

Bugfixes:
- Internal server browser didn't show any servers for some people.
- Using map command from console didn't work when playing a demo.
- Bigger timescale value than 10 caused problems in when playing demos.
- Long player names were drawn over other values in the scoreboard.
- If the player who had the megahealth disconnected, the megahealth didn't
  spawn back.
- Callvote remove didn't work in duels.
- Connecting while server was changing map or restarting might leave player
  stuck in the connection screen.
- Empty parameters didn't work in rcon commands.
- After downloading a map textures weren't shown properly.
- Demoavi command didn't work correctly.
- When spectating a team game in freefloat mode everyone looked like an enemy,
  if force enemy team setting was enabled.
- Back button was sometimes over sound options in setup menu.
- Flood protection didn't work correctly.
- Final server message was not displayed properly.
- Server could output an extra nick change message when player was connecting.
- Player's inventory wasn't reset when going back over the start line in race.
- Item dropping when dying wasn't disabled in race.
- Countdown was not aborted, even if there was no longer enough people left to
  play.
- There was a rcon related crash.
- Grenade model had a missing texture.
- Gamma slider in the UI was inverted.
- The help message about not shooting your teammates was shown even when help
  messages were disabled.
- There were missing images in the level loading screen.
Linux only:
- On some configurations the game could crash when moving in or out of
  fullscreen mode.



 

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